I don't just sabotage my creations because of my standards
14 years ago
Though true, I personally say that it's only true half the time. The other half really comes from the opinions of other people dictating their definitions of "standards".
Case-in-point, speedlines. It's often mis-used, and half the time I suspect that it's due to people not grasping how to weave motion into an otherwise still medium like how the japanese would do it. I use speedlines, and in some cases, I'd be hard-pressed to even try making a picture or a panel without speedlines, because then it'd feel too "dead", and I'd feel like Greg Land. You guys would know that he can't draw action for shit, and neither does Liefeld.
A lulz.net anon states that I don't know jackshit if I rely on speedlines to try to make an action scene. While the mantra here should be "Do not listen to Anonymous. Period.", in some contexts, this anon has a valid point, to a degree. I assumed he/she was talking about how panel progression, camera angle for each panel, etc etc would make up for action without the need for speedlines, but sometimes the action becomes much more easy for me to misinterpret, mostly the pace, timing, slo-mo use and arrangement. Worst-case scenario, I'd just reiterate the whole "this feels really stone-stiff to me" thing without even knowing what I'm talking about. Not that I ever sound like I know what I'm talking about anyway, I'm about as smart as a pet rock. In the end, I feel the need to rely on speedlines because I feel that it makes fights feel fast unless there's an oncoming slo-mo shot. I feel the need to draw a face getting crumpled up to eleven by a punch or a kick or some blunt instrument because I feel the pain much more than Marvel/DC's definition of that kind of thing (making a strange arm motion from the puncher whereas the punchee makes a closed-eyes squirming angry face while their head goes propelling - often to ridiculously suspect directions... what am I reading here, a fight between supers, or a soap opera with spandex?).
... And those needs crumble along with the picture, the idea, and the motivation for said idea, the minute it meets that anon's statement. It doesn't matter who says it, it's futile to debate a valid point when I'd just confuse myself and come up with some asstalk from out of left field. I'll just let them win, sabotage, throw the trash in the burner, and self-flagellate, just like how I've trashed my idea for trying to make a game because the design sucks and the reasons are similar and how fucking dare I even TRY to make the game when the gameplay design is uninspired, unoriginal, and is only catering only to myself as the sole audience, which I'm sure for some people defeats the purpose of trying to make a game. Just a waste of time? It's slowly turning out that way so far.
I know some of you are foaming in the mouth and butting your heads against the wall because I sound so ridiculous, but really... if I'm not constantly and angrily stabbing a Colossus with just a toothpick, I'm running away from one, with no idea how to kill it other than try to charge headlong before getting promptly crushed to death by its colossal ass.
Case-in-point, speedlines. It's often mis-used, and half the time I suspect that it's due to people not grasping how to weave motion into an otherwise still medium like how the japanese would do it. I use speedlines, and in some cases, I'd be hard-pressed to even try making a picture or a panel without speedlines, because then it'd feel too "dead", and I'd feel like Greg Land. You guys would know that he can't draw action for shit, and neither does Liefeld.
A lulz.net anon states that I don't know jackshit if I rely on speedlines to try to make an action scene. While the mantra here should be "Do not listen to Anonymous. Period.", in some contexts, this anon has a valid point, to a degree. I assumed he/she was talking about how panel progression, camera angle for each panel, etc etc would make up for action without the need for speedlines, but sometimes the action becomes much more easy for me to misinterpret, mostly the pace, timing, slo-mo use and arrangement. Worst-case scenario, I'd just reiterate the whole "this feels really stone-stiff to me" thing without even knowing what I'm talking about. Not that I ever sound like I know what I'm talking about anyway, I'm about as smart as a pet rock. In the end, I feel the need to rely on speedlines because I feel that it makes fights feel fast unless there's an oncoming slo-mo shot. I feel the need to draw a face getting crumpled up to eleven by a punch or a kick or some blunt instrument because I feel the pain much more than Marvel/DC's definition of that kind of thing (making a strange arm motion from the puncher whereas the punchee makes a closed-eyes squirming angry face while their head goes propelling - often to ridiculously suspect directions... what am I reading here, a fight between supers, or a soap opera with spandex?).
... And those needs crumble along with the picture, the idea, and the motivation for said idea, the minute it meets that anon's statement. It doesn't matter who says it, it's futile to debate a valid point when I'd just confuse myself and come up with some asstalk from out of left field. I'll just let them win, sabotage, throw the trash in the burner, and self-flagellate, just like how I've trashed my idea for trying to make a game because the design sucks and the reasons are similar and how fucking dare I even TRY to make the game when the gameplay design is uninspired, unoriginal, and is only catering only to myself as the sole audience, which I'm sure for some people defeats the purpose of trying to make a game. Just a waste of time? It's slowly turning out that way so far.
I know some of you are foaming in the mouth and butting your heads against the wall because I sound so ridiculous, but really... if I'm not constantly and angrily stabbing a Colossus with just a toothpick, I'm running away from one, with no idea how to kill it other than try to charge headlong before getting promptly crushed to death by its colossal ass.